Wednesday, March 21, 2007
KDDI supports games based on J2ME and BREW, in 2004 KDDI launched the aU service which offered flat rate data at broadband speeds. This revolutionised the Japanese market and proved to be highly popular, helping the network to rapidly grow in a short time frame.
KDDI is Japan's second largest MNO and the largest single territory 3G operator in the world (20M+ 3G users) with flat rate data running at 2.4 Mbit/s.
It will be interesting to see how the titles translate to the US market, in terms of content & technically. In the early 00's I was involved with a company bring Korean content to Europe and we experienced issues which made it a valuable experience.
Monday, January 29, 2007
I have added games categories to the listing to give some insight to popular game types (3 puzzle, 2 Sim, 2 Sport, 1 x TV, Racing, Management)
1. Deal or No Deal (Publisher: Gameloft, Category: TV)
2. The Sims 2 Pets (Publisher: EA Mobile, Category: Sim)
3. Lumines (Publisher: Gameloft, Category: Puzzle)
4. Phil Taylor Power Darts (Publisher: Player One, Category: Sport)
5. LMA Manager 2007 (Publisher: Codemasters, Category: Management)
6. Flexis (Publisher: Telcogames, Category: Puzzle)
7. Ms Pac-Man (Publisher: Namco, Category: Puzzle)
9. Monopoly Tycoon 2007 (Publisher: Hands-On
10. Need for Speed Carbon (Publisher: EA Mobile, Category: Racing)
Friday, January 26, 2007
The Mobile Meetup at the Pitcher & Piano was interesting last night - the Best Rumour of the Evening had to go to Indiagames Buying Infospace studio, IOMO. This breaking news dominated conversations of the evening.
Pity then when later in the evening Affinity Studio’s Brian Rodway announced he had started the rumour and there was no truth in it – What goes around, comes around Brian :-D
Wednesday, January 24, 2007
Mobile news sites are reporting that Infospace has sold its
The deal is interesting as it suggests that Infospace was unable to find a buyer for the whole games group and needed to split the units in order to make them attractive to buyers.
Tuesday, January 23, 2007
Kuju have never had a substantial presence in the mobile market either as a developer or publisher and in the market of 2007 you need to have one of these at least to survuive:
- Great tech
- Extremely low base
- Broad effective distribution WW
I'm not sure Kuju had any of these! but I am sad to see another Brit soft company depart mobile non the less
Monday, January 22, 2007
Tuesday, August 01, 2006
I find that I keep asking myself this every time I hear or see their name. Out of the blocks early in to mobile gaming THQ Wireless were in a commanding position and could have easily been up there fighting for the number one slot with EA Mobile.
Then I purchased 3D Marble Madness for a N70 from the Vodafone Live deck last week and found myself wishing I hadn’t of bothered in the first minute. Slow, clunky and downright unplayable, it destroyed my very fond memories of playing this is great game in the
THQ Wireless if I remember rightly reported a less than 20% increase in T/O on respective Q1 05 & 06 Qtrs while other leading mobile gaming companies were doubling their numbers.
Next, I download 3D Worms from THQ – 3D :-O