Monday, January 29, 2007
Juan Montes joins DD
More details on Mobileindustry.biz
Maybe Nigel will make a for Infospaces IOMO Studio - now that would be interesting.
O2 Java game Top 10 for weekending January25th
I have added games categories to the listing to give some insight to popular game types (3 puzzle, 2 Sim, 2 Sport, 1 x TV, Racing, Management)
1. Deal or No Deal (Publisher: Gameloft, Category: TV)
2. The Sims 2 Pets (Publisher: EA Mobile, Category: Sim)
3. Lumines (Publisher: Gameloft, Category: Puzzle)
4. Phil Taylor Power Darts (Publisher: Player One, Category: Sport)
5. LMA Manager 2007 (Publisher: Codemasters, Category: Management)
6. Flexis (Publisher: Telcogames, Category: Puzzle)
7. Ms Pac-Man (Publisher: Namco, Category: Puzzle)
9. Monopoly Tycoon 2007 (Publisher: Hands-On
10. Need for Speed Carbon (Publisher: EA Mobile, Category: Racing)
Friday, January 26, 2007
Mobile Meetup - Indiagames rumoured to be buying Infospace's IOMO Studio
The Mobile Meetup at the Pitcher & Piano was interesting last night - the Best Rumour of the Evening had to go to Indiagames Buying Infospace studio, IOMO. This breaking news dominated conversations of the evening.
Pity then when later in the evening Affinity Studio’s Brian Rodway announced he had started the rumour and there was no truth in it – What goes around, comes around Brian :-D
Wednesday, January 24, 2007
Infospace Games to be split
Mobile news sites are reporting that Infospace has sold its
The deal is interesting as it suggests that Infospace was unable to find a buyer for the whole games group and needed to split the units in order to make them attractive to buyers.
Tuesday, January 23, 2007
Kuju move out of Mobile
Kuju have never had a substantial presence in the mobile market either as a developer or publisher and in the market of 2007 you need to have one of these at least to survuive:
- Great tech
- Extremely low base
- Broad effective distribution WW
I'm not sure Kuju had any of these! but I am sad to see another Brit soft company depart mobile non the less
Monday, January 22, 2007
Infospace woes increase
Tuesday, August 01, 2006
What ever happened to THQ Wireless
I find that I keep asking myself this every time I hear or see their name. Out of the blocks early in to mobile gaming THQ Wireless were in a commanding position and could have easily been up there fighting for the number one slot with EA Mobile.
Then I purchased 3D Marble Madness for a N70 from the Vodafone Live deck last week and found myself wishing I hadn’t of bothered in the first minute. Slow, clunky and downright unplayable, it destroyed my very fond memories of playing this is great game in the
THQ Wireless if I remember rightly reported a less than 20% increase in T/O on respective Q1 05 & 06 Qtrs while other leading mobile gaming companies were doubling their numbers.
Next, I download 3D Worms from THQ – 3D :-O
Sunday, July 23, 2006
AJAX on Mobile to replace J2ME
Friday, July 21, 2006
Mobile Platforms and Execution Enviroments
For those people who don’t yet know the world beyond J2ME (JAVE) or realise mobiles have OS (or an RTOS for that matter) then take a look at this mobile platform execution environment overview at Packet Gamer http://www.pocketgamer.co.uk/r/Mobile/feature.asp?c=1266
They missed out Linux for
Wednesday, July 19, 2006
Mobile data a big turn-off for consumers
I caught this article (http://www.telecomtv.com/news.asp?cd_id=7052&url=news.asp?cd_id=7052) earlier and have to say that I am in full agreement after being badly burnt on mobile data in the past.
2004 at 3GSM in cold and windy
The issue for operators is how to get us “once burned, twice shy” mobile data users back, a seemingly impossible task from a set of companies who cannot to market anything other than calls and txt.
Bring on flat data plans please.
Friday, July 14, 2006
News media adding to D2C push
With substantial companies including EA announcing (then later "clarifying") D2C plans along with Infospace and now NGN we could be seeing healthy marketing budget put behind D2C mobile content.
Thursday, October 27, 2005
Developing Wireless Content using XHTML Mobile
An interesting and useful article for WAP/XHTML developers
http://www.xml.com/pub/a/2004/04/14/mobile.html
Friday, August 19, 2005
ClamAV first to detect new viruses
Monday, July 18, 2005
Vivendi Universal Games goes Mobile
MocoNews.net: mobile content news
Fantastic review of Need for Speed Underground 2 - Mobile
This review is a testament to quality of the DNA, development and technology
at Ideaworks3D. The final paragraph says it all, "Simply put, mobile gaming
just got a much-needed kick up the evolutionary ladder". Well done guys.
http://www.gamespot.com/mobile/driving/needforspeedunderground/review.html